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Big Refactoring: - deleted/renamed all _Prusa_ prefixes,
- cleaned code from commented parts - rescale() -> msw_rescale()
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@@ -3188,7 +3188,7 @@ double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const
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return factor * m_bed.get_bounding_box().max_size();
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}
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void GLCanvas3D::rescale()
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void GLCanvas3D::msw_rescale()
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{
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m_warning_texture.rescale(*this);
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}
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